Force Item Battles now work for all Players
Windows fully abstracted Simplified adding Minigames Some other minor updates
This commit is contained in:
parent
33d329cda5
commit
72d45e9949
@ -12,51 +12,63 @@ import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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import java.util.Objects;
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public abstract class BaseWindow {
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private final Player p;
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private final Inventory gui;
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private String status;
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protected final Player p;
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protected final Inventory gui;
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protected String status;
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public BaseWindow(Player p, String status) {
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this.p = p;
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gui = Bukkit.createInventory(p, 54, RandomizedMinigames.serverSettingsHandler.getServerName()
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+ ChatColor.RESET + ChatColor.DARK_GRAY + " " + status);
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+ ChatColor.RESET + ChatColor.DARK_GRAY + status);
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this.status = status;
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}
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private void fillBorder() {
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ItemStack stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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ItemMeta meta = stack.getItemMeta();
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meta.setDisplayName(" ");
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protected void fillBorder() {
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ItemStack stack;
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for (int i = 0; i < 9; i++) {
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gui.setItem(i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(i).setItemMeta(meta);
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stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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gui.setItem(i, stack);
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setItemName(stack, " " + i);
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}
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for (int i = 1; i < 5; i++) {
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gui.setItem(9 * i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(9 * i).setItemMeta(meta);
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gui.setItem(8 + 9 * i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(8 + 9 * i).setItemMeta(meta);
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stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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gui.setItem(9 * i, stack);
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setItemName(stack, " " + 9 * i);
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stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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gui.setItem(8 + 9 * i, stack);
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setItemName(stack, " " + 8 + 9 * i);
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}
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for (int i = 0; i < 9; i++) {
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gui.setItem(i + 5 * 9, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(i + 5 * 9).setItemMeta(meta);
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stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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gui.setItem(i + 5 * 9, stack);
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setItemName(stack, " " + i + 5 * 9);
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}
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}
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public abstract void fillGUI();
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protected abstract void fillGUI();
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public void buildWindow() {
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protected void buildWindow() {
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fillBorder();
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fillGUI();
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addNBT(Objects.requireNonNull(gui.getItem(0)), "ItemMiniGame", "true");
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p.openInventory(gui);
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}
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public ItemMeta addNBT(ItemMeta meta, String key, String value) {
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NamespacedKey namespacedKey = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), key);
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protected void addNBT(ItemStack item, String key, String value) {
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ItemMeta meta = item.getItemMeta();
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NamespacedKey key1 = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), key);
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if (meta == null) return;
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PersistentDataContainer data = meta.getPersistentDataContainer();
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data.set(namespacedKey, PersistentDataType.STRING, value);
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return meta;
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data.set(key1, PersistentDataType.STRING, value);
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}
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protected void setItemName(ItemStack item, String name) {
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ItemMeta meta = item.getItemMeta();
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if (meta == null) return;
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meta.setDisplayName(name);
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}
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public Inventory getGUI() {
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@ -1,12 +1,10 @@
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package de.ventority.randomizedminigames.GUI;
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import de.ventority.randomizedminigames.MinigameHandler;
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import de.ventority.randomizedminigames.Minigames.Minigame;
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import de.ventority.randomizedminigames.RandomizedMinigames;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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@ -22,51 +20,47 @@ public class GUIClickEvent implements Listener {
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Inventory inventory = event.getClickedInventory();
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if (inventory == null) return;
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if (inventory.getItem(0) == null) return;
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ItemStack firstItem = inventory.getItem(0);
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if (hasNBTData(firstItem)) {
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if (isMinigamePlugin(inventory.getItem(0))) {
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event.setCancelled(true);
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if (getStatus(firstItem).equals("selectMinigame")) {
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handleMinigame(event);
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event.getWhoClicked().closeInventory();
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if (getNBT(event.getCurrentItem(), "Type").equals("Minigame")) {
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handleMinigame(event, getNBT(event.getCurrentItem(), "Action"));
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}
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if (getStatus(firstItem).equals("selectSettings")) {
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handleSettings(event);
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if (getNBT(event.getCurrentItem(), "Type").equals("Misc")) {
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handleSettings(event, getNBT(event.getCurrentItem(), "Action"));
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}
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}
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}
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private boolean hasNBTData(ItemStack item) {
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if (item == null || !item.hasItemMeta()) return false;
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private String getNBT(ItemStack item, String key) {
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if (item == null) return "ItemIsNull";
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ItemMeta meta = item.getItemMeta();
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NamespacedKey key = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), "IsMinigamePlugin");
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if (meta == null) return false;
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NamespacedKey nsKey = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), key);
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if (meta == null) return "NoItemMeta";
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PersistentDataContainer data = meta.getPersistentDataContainer();
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return "1".equals(data.get(key, PersistentDataType.STRING));
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return data.get(nsKey, PersistentDataType.STRING);
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}
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private String getStatus(ItemStack item) {
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if (item == null || !item.hasItemMeta()) return "";
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ItemMeta meta = item.getItemMeta();
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NamespacedKey key = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), "IsMinigamePlugin");
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if (meta == null) return "";
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PersistentDataContainer data = meta.getPersistentDataContainer();
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return data.get(key, PersistentDataType.STRING);
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private boolean isMinigamePlugin(ItemStack item) {
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String s = getNBT(item, "ItemMiniGame");
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System.out.println(s);
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System.out.println(item.getItemMeta().getDisplayName());
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System.out.println(s != null && s.equals("true"));
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return s != null && s.equals("true");
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}
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private void handleMinigame(InventoryClickEvent event) {
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private void handleMinigame(InventoryClickEvent event, String action) {
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for (Minigame minigame : Minigame.values()) {
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if (event.getCurrentItem().getType() == minigame.getMaterial()) {
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if (action.equals(minigame.getAction())) {
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MinigameHandler.createMinigame(minigame.getNumber());
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}
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}
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}
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private void handleSettings(InventoryClickEvent event) {
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if (event.getCurrentItem() == null) return;
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PersistentDataContainer data = event.getCurrentItem().getItemMeta().getPersistentDataContainer();
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NamespacedKey key = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), "State");
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if (data.get(key, PersistentDataType.STRING).equals("addContestants")) {
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private void handleSettings(InventoryClickEvent event, String action) {
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if (action.equals("selectSettings")) {
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new SettingsWindow((Player)event.getWhoClicked(), "Settings");
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}
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}
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}
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}
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@ -13,16 +13,10 @@ import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.persistence.PersistentDataContainer;
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import org.bukkit.persistence.PersistentDataType;
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public class MinigamesDisplayWindow {
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private final Player p;
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private final Inventory gui;
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private String status;
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public class MinigamesDisplayWindow extends BaseWindow{
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public MinigamesDisplayWindow(Player p, String status) {
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this.p = p;
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gui = Bukkit.createInventory(p, 54, RandomizedMinigames.serverSettingsHandler.getServerName()
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+ ChatColor.RESET + ChatColor.DARK_GRAY + " Minigames");
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this.status = status;
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super(p, status);
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}
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public void buildWindow() {
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@ -31,50 +25,27 @@ public class MinigamesDisplayWindow {
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p.openInventory(gui);
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}
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private void fillGUI() {
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@Override
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protected void fillGUI() {
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for (Minigame minigame : Minigame.values()) {
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ItemStack item = new ItemStack(minigame.getMaterial(), 1);
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ItemMeta meta = item.getItemMeta();
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assert meta != null;
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meta.setDisplayName(minigame.getName());
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setItemName(item, minigame.getName());
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addNBT(item, "Type", "Minigame");
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addNBT(item, "Action", minigame.getAction());
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item.setItemMeta(meta);
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gui.addItem(item);
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}
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addSettings();
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}
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private void fillBorder() {
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ItemStack stack = new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1);
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ItemMeta meta = stack.getItemMeta();
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meta.setDisplayName(" ");
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for (int i = 0; i < 9; i++) {
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gui.setItem(i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(i).setItemMeta(meta);
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}
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for (int i = 1; i < 5; i++) {
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gui.setItem(9 * i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(9 * i).setItemMeta(meta);
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gui.setItem(8 + 9 * i, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(8 + 9 * i).setItemMeta(meta);
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}
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for (int i = 0; i < 9; i++) {
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gui.setItem(i + 5 * 9, new ItemStack(Material.BLACK_STAINED_GLASS_PANE, 1));
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gui.getItem(i + 5 * 9).setItemMeta(meta);
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}
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ItemMeta meta1 = addNBT(gui.getItem(0).getItemMeta(), "Status", status);
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meta1 = addNBT(meta1, "IsMinigamePlugin", "1");
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gui.getItem(0).setItemMeta(meta1);
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private void addSettings() {
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ItemStack settings = new ItemStack(Material.REDSTONE, 1);
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ItemMeta settingsMeta = settings.getItemMeta();
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settingsMeta.setDisplayName("Settings");
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settingsMeta = addNBT(settingsMeta, "Status", "selectSettings");
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setItemName(settings, "Settings");
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addNBT(settings, "Type", "Misc");
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addNBT(settings, "Action", "selectSettings");
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settings.setItemMeta(settingsMeta);
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gui.setItem(9, settings);
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}
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private ItemMeta addNBT(ItemMeta meta, String key, String value) {
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NamespacedKey key1 = new NamespacedKey(RandomizedMinigames.serverSettingsHandler.getPlugin(), key);
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PersistentDataContainer data = meta.getPersistentDataContainer();
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data.set(key1, PersistentDataType.STRING, value);
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return meta;
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gui.setItem(45, settings);
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}
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}
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@ -2,9 +2,7 @@ package de.ventority.randomizedminigames.GUI;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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public class SettingsWindow extends BaseWindow{
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@ -14,14 +12,9 @@ public class SettingsWindow extends BaseWindow{
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@Override
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public void fillGUI() {
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Inventory gui = getGUI();
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ItemStack setContestants = new ItemStack(Material.ZOMBIE_HEAD, 1);
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ItemMeta setContestantsMeta = setContestants.getItemMeta();
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setContestantsMeta.setDisplayName("Contestants");
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setContestantsMeta = addNBT(setContestantsMeta, "Status", "addContestants");
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setContestants.setItemMeta(setContestantsMeta);
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setItemName(setContestants, "Add Contestants");
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addNBT(setContestants, "Status", "addContestants");
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gui.addItem(setContestants);
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}
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}
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@ -7,6 +7,6 @@ import java.util.List;
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public class GeneralSettings {
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public List<Player> contestants = new ArrayList<>();
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public String keyword;
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}
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@ -1,20 +1,25 @@
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package de.ventority.randomizedminigames;
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import de.ventority.randomizedminigames.Minigames.ForceItemBattle;
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import de.ventority.randomizedminigames.Minigames.ForceItemBattleSameItems;
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import de.ventority.randomizedminigames.Minigames.MinigameBase;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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import static org.bukkit.Bukkit.getServer;
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public class MinigameHandler {
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private static List<MinigameBase> minigames = new ArrayList<>();
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private static final List<MinigameBase> minigames = new ArrayList<>();
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public static void createMinigame(int gameNumber) {
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List<Player> players = Bukkit.getOnlinePlayers().stream().map(p -> ((Player) p)).toList();
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minigames.add(new ForceItemBattle(players));
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switch (gameNumber) {
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case 0: minigames.add(new ForceItemBattle(players));
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case 1: minigames.add(new ForceItemBattleSameItems(players));
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}
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getServer().getPluginManager().registerEvents(minigames.getFirst(), RandomizedMinigames.serverSettingsHandler.getPlugin());
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}
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@ -2,6 +2,7 @@ package de.ventority.randomizedminigames.Minigames;
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import de.ventority.randomizedminigames.GUI.GamesScoreboardManager;
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import de.ventority.randomizedminigames.MinigameHandler;
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import de.ventority.randomizedminigames.misc.PlayerBackup;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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@ -14,19 +15,22 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.ItemStack;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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public class ForceItemBattle implements MinigameBase, Listener {
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private final HashMap<Player, ItemStack> currentItems;
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private final HashMap<Player, Integer> currentScores;
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private final HashMap<Player, BossBar> itemDisplays;
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protected final HashMap<Player, ItemStack> currentItems;
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protected final HashMap<Player, Integer> currentScores;
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protected final HashMap<Player, BossBar> itemDisplays;
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private final int id;
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private GamesScoreboardManager scoreboardManager;
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private final List<Player> contestants;
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private final HashMap<Player, PlayerBackup> backups;
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public ForceItemBattle(List<Player> players) {
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@ -34,6 +38,7 @@ public class ForceItemBattle implements MinigameBase, Listener {
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currentItems = new HashMap<>();
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currentScores = new HashMap<>();
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itemDisplays = new HashMap<>();
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backups = new HashMap<>();
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contestants = players;
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for (Player player : players) {
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currentItems.put(player, null);
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@ -41,10 +46,10 @@ public class ForceItemBattle implements MinigameBase, Listener {
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BossBar bar = Bukkit.createBossBar("Hallo", BarColor.PURPLE, BarStyle.SOLID);
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bar.addPlayer(player);
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bar.setVisible(true);
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bar.setTitle("Das ist ein Test");
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itemDisplays.put(player, bar);
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System.out.println(itemDisplays.get(player).getTitle());
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updatePlayerItem(player);
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backups.put(player, new PlayerBackup(player.getInventory().getContents(), player.getInventory().getArmorContents(), player.getExp(), player.getLocation()));
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}
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scoreboardManager = new GamesScoreboardManager(players, getName());
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}
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@ -59,21 +64,6 @@ public class ForceItemBattle implements MinigameBase, Listener {
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return "Force Item Battle";
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}
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@Override
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public int getPlayerIntervals() {
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return 0;
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}
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@Override
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public int getMinPlayers() {
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return 2;
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}
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@Override
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public int getMaxPlayers() {
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return -1;
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}
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@Override
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public ItemStack getSymbol() {
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return new ItemStack(Material.DIAMOND_SWORD, 1);
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@ -84,7 +74,7 @@ public class ForceItemBattle implements MinigameBase, Listener {
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}
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private ItemStack getRandomItem() {
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protected ItemStack getRandomItem() {
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Material m;
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do {
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int i = new Random().nextInt(0, Material.values().length);
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@ -93,7 +83,7 @@ public class ForceItemBattle implements MinigameBase, Listener {
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return new ItemStack(m);
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}
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private void checkItem(Player p, ItemStack i) {
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protected void checkItem(Player p, ItemStack i) {
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if (i == null) return;
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if (currentItems.get(p).getType() == i.getType()) {
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currentScores.replace(p, currentScores.get(p) + 1);
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@ -105,7 +95,7 @@ public class ForceItemBattle implements MinigameBase, Listener {
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}
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}
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private void updatePlayerItem(Player player) {
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protected void updatePlayerItem(Player player) {
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currentItems.replace(player, getRandomItem());
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String key = currentItems.get(player).getType().getTranslationKey();
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String displayName = key.replace("block.minecraft.", "")
|
||||
@ -130,7 +120,8 @@ public class ForceItemBattle implements MinigameBase, Listener {
|
||||
if (player != winner) {
|
||||
player.teleport(winner);
|
||||
player.setGameMode(GameMode.SPECTATOR);
|
||||
|
||||
player.sendTitle(winner.getDisplayName() + " hat gewonnen!", "Die Player werden jetzt zurückgesetzt.", 10, 70, 20);
|
||||
restorePlayer(player);
|
||||
}
|
||||
}
|
||||
for (Player p : itemDisplays.keySet()) {
|
||||
@ -141,13 +132,24 @@ public class ForceItemBattle implements MinigameBase, Listener {
|
||||
|
||||
scoreboardManager.removeScoreboard();
|
||||
scoreboardManager = null;
|
||||
|
||||
for (Player player : contestants) {
|
||||
player.sendTitle(winner.getDisplayName() + " hat gewonnen!", "Die Player werden jetzt zurückgesetzt.", 10, 70, 20);
|
||||
}
|
||||
MinigameHandler.deleteGame(this);
|
||||
}
|
||||
|
||||
private void removePlayer(Player p) {
|
||||
itemDisplays.get(p).setVisible(false);
|
||||
itemDisplays.get(p).removePlayer(p);
|
||||
scoreboardManager.getScoreboard().getPlayers().remove(p);
|
||||
}
|
||||
|
||||
private void restorePlayer(Player p) {
|
||||
PlayerBackup backup = backups.get(p);
|
||||
p.teleport(backup.getLocation());
|
||||
p.setExp(backup.getExp());
|
||||
p.getInventory().clear();
|
||||
p.getInventory().setContents(backup.getInventory());
|
||||
p.getInventory().setArmorContents(backup.getArmor());
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void onItemPickup(EntityPickupItemEvent e) {
|
||||
Player eventPlayer;
|
||||
@ -167,4 +169,11 @@ public class ForceItemBattle implements MinigameBase, Listener {
|
||||
if (currentItems.containsKey(p))
|
||||
checkItem(p, e.getCurrentItem());
|
||||
}
|
||||
@EventHandler
|
||||
public void onPlayerLeave(PlayerQuitEvent e) {
|
||||
if (contestants.contains(e.getPlayer())) {
|
||||
removePlayer(e.getPlayer());
|
||||
restorePlayer(e.getPlayer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,34 @@
|
||||
package de.ventority.randomizedminigames.Minigames;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ForceItemBattleSameItems extends ForceItemBattle {
|
||||
private List<ItemStack> items;
|
||||
|
||||
|
||||
public ForceItemBattleSameItems(List<Player> players) {
|
||||
super(players);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void updatePlayerItem(Player player) {
|
||||
if (this.items == null || this.items.isEmpty()) {
|
||||
items = new ArrayList<>();
|
||||
items.add(getRandomItem());
|
||||
}
|
||||
if (currentScores.get(player) == items.size()) {
|
||||
items.add(getRandomItem());
|
||||
}
|
||||
currentItems.replace(player, items.get(currentScores.get(player)));
|
||||
String key = currentItems.get(player).getType().getTranslationKey();
|
||||
itemDisplays.get(player).setTitle(key.replace("block.minecraft.", "")
|
||||
.replace("_", " ")
|
||||
.replace("item.minecraft.", ""));
|
||||
for (ItemStack item : player.getInventory().getContents())
|
||||
checkItem(player, item);
|
||||
}
|
||||
}
|
||||
@ -3,15 +3,19 @@ package de.ventority.randomizedminigames.Minigames;
|
||||
import org.bukkit.Material;
|
||||
|
||||
public enum Minigame {
|
||||
ForceItemBattle(Material.DIAMOND_SWORD, "Force Item Battle", 0);
|
||||
ForceItemBattle(Material.DIAMOND_SWORD, "Force Item Battle", 0, "startForceItem"),
|
||||
ForceItemBattleSameItems(Material.NETHERITE_SWORD, "Force Item Battle (Same Items)", 1, "startForceItemSameItem"),;
|
||||
|
||||
Material material;
|
||||
String name;
|
||||
int number;
|
||||
Minigame(Material m, String s, int i) {
|
||||
final Material material;
|
||||
final String name;
|
||||
final int number;
|
||||
final String action;
|
||||
|
||||
Minigame(Material m, String s, int i, String action) {
|
||||
material = m;
|
||||
name = s;
|
||||
number = i;
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
public Material getMaterial() {
|
||||
@ -25,4 +29,8 @@ public enum Minigame {
|
||||
public int getNumber() {
|
||||
return number;
|
||||
}
|
||||
|
||||
public String getAction() {
|
||||
return action;
|
||||
}
|
||||
}
|
||||
|
||||
@ -9,9 +9,6 @@ import java.util.List;
|
||||
public interface MinigameBase extends Listener {
|
||||
int getID();
|
||||
String getName();
|
||||
int getPlayerIntervals();
|
||||
int getMinPlayers();
|
||||
int getMaxPlayers();
|
||||
ItemStack getSymbol();
|
||||
void addPlayers(List<Player> players);
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ import org.bukkit.plugin.java.JavaPlugin;
|
||||
|
||||
public final class RandomizedMinigames extends JavaPlugin {
|
||||
public static final ServerSettingsHandler serverSettingsHandler = new ServerSettingsHandler();
|
||||
public static String keyword = "";
|
||||
@Override
|
||||
public void onEnable() {
|
||||
init();
|
||||
|
||||
@ -0,0 +1,35 @@
|
||||
package de.ventority.randomizedminigames.misc;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
public class PlayerBackup {
|
||||
private final ItemStack[] inventory;
|
||||
private final ItemStack[] armor;
|
||||
private final float exp;
|
||||
private final Location location;
|
||||
|
||||
public PlayerBackup(ItemStack[] inventory, ItemStack[] armor, float exp, Location location) {
|
||||
this.inventory = inventory;
|
||||
this.armor = armor;
|
||||
this.exp = exp;
|
||||
this.location = location;
|
||||
}
|
||||
|
||||
public ItemStack[] getInventory() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public ItemStack[] getArmor() {
|
||||
return armor;
|
||||
}
|
||||
|
||||
public float getExp() {
|
||||
return exp;
|
||||
}
|
||||
|
||||
public Location getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user