package de.ventority.randomizedminigames.GUI; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; public class SettingsWindow extends BaseWindow{ public SettingsWindow(Player p, String status) { super(p, status); } @Override public void fillGUI() { Inventory gui = getGUI(); ItemStack setContestants = new ItemStack(Material.ZOMBIE_HEAD, 1); ItemMeta setContestantsMeta = setContestants.getItemMeta(); setContestantsMeta.setDisplayName("Contestants"); setContestantsMeta = addNBT(setContestantsMeta, "Status", "addContestants"); setContestants.setItemMeta(setContestantsMeta); gui.addItem(setContestants); } }